
Explore My Design Portfolio: Projects and Creative Processes
Showcasing 5 Years of Game and Level Design Experience
In a nutshell
I’m a designer from Mexico City with 5 years of professional experience in the video game industry.
Having fulfilled roles ranging from concept artist to lead designer, I've become an efficient problem solver, always ready to find creative and production-friendly solutions to design predicaments, getting new ideas greenlit by the publisher, comforting the producer when said publisher approves the new features and now the InstaGantt has to be reworked, keeping the Jira/Confluence clean to prevent looking for documentation/tasks from becoming a headache, and resolving Git merge conflicts to get the production branch ready for the latest build.
From complex GDDs with diagrams, flow charts and references to a five-minute concept art with a crayon and a napkin, and relentlessly tinkering with blueprint values in-engine to get the jump height just right, I'm ready to tackle just about anything!






Studio Experience
Concept Art | Game Design | Level Design


Senior Level Designer
Crafting dungeons and open-world areas for Secret Forest, an action packed MMORPG (UE5), taking care of the Level & Environment Design, Set Dressing, Lighting, and Enemy Encounters
December 2024 - March 2025
Having periodic meetings with the production team to understand the individual requirements of each level and/or open-world area
Working closely with the team leads to ensure quality and na appropriate game experience direction
Crafting block-outs around contemporary design principles and methodologies
Using specifically themed assets to compose, create, and set dress the respective environment for each level while following the Art Direction guidelines and directives
Creating the lighting for each level taking into consideration the respective mood and performance requirements
Ideating, documenting, and fine-tuning the implementation of the gameplay mechanics needed for each level created
Crafting balanced, theme-appropriate, and engaging enemy encounters for each dungeon and open-world area created
Optimizing and constantly testing assets and BPs to ensure adequate performance in all levels created
Implementing particle systems, sound effects, music, and gameplay affordances in the open-world areas and dungeons to deliver complete level experiences




Zelcar Games


Lead Designer
November 2021 - October 2024
Wabisabi
Leading a team of 4-6 designers while coordinating with art, audio, dev & production departments for the development of RKGK along with a couple other unannounced projects
Having periodic meetings with the design team to provide support and remove creative & technical blockers
Working closely with the producer to ensure on-time delivery of greybox levels and design documentation to prevent delays down the pipeline with other teams
Working closely, and having periodic meetings with the Art Team to provide notes, and guidelines regarding set dressing, and to ensure level integrity
Directing and providing feedback to the respective Art, Audio, and Development team leads to ensure all efforts align with the creative vision of the project
Receiving, processing, and managing feedback from directives, and publishers such as Gearbox Publishing, Riot Games, and Crystal Dynamics for implementation without disrupting the already established work plan
Constantly playtesting to find, report, and solve QA issues with each project build
Managing team schedules, tasks, and documentation via JIRA and Confluence
Designing, documenting, and working side-by-side with the Dev Team to implement all boss fights for RKGK
Receiving, sorting, and interpreting analytics data to balance difficulty across all levels, and boss fights for RKGK and other projects
Designing and overseeing the implementation of skills, weapons, and set-pieces for an unannounced AAA Action RPG game in collaboration with Gearbox Publishing and Timbre Games




While performing the role of Lead Designer at Wabisabi, I had the opportunity to participate in a "Devs React" video from IGN, witnessing an amazing speedrun of the, at the time, recently released Rakugaki.



Wabisabi
Concept Artist
June 2021 - November 2021
Sketching concepts for production and producing polished key art pieces to help define art direction for RKGK
Working alongside the art director to find a unique aesthetic look for the game
Closely collaborating with level designers to define layout compositions
Concept design diagrams and sheets for props and affordances
High-concept environment art to define mood and visual identity for levels
Concept art & design for VFx to ensure visual language cohesiveness and readability
Design sheets for modular pieces






CGBot
Concept Artist
July 2020 - May 2021
Providing outsource art solutions and working in IPs such as Resident Evil 4 VR, Star Wars: Rise to Power, Roller Champions, and MADDEN 21
Interpreting game design concepts and translating them to illustrative art-works
Creating diagrams and sketches to aid in the creation of 3D assets
Creating assets for in-game implementation such as textures, UI elements
Receiving, processing, and implementing feedback from client studios
Reviewing and providing feedback for peers